4 * Created on: Sep 29, 2012
12 #include "../geometry/Vector.h"
13 #include "../graphics/fwd.h"
26 const graphics::Sprite *Tileset() const { return tileset; }
27 const Area &AreaAt(const geometry::Vector<int> &) const;
28 const Tile &TileAt(const geometry::Vector<int> &) const;
29 Trigger *TriggerAt(const geometry::Vector<int> &);
30 geometry::Vector<int> TileCoordinates(const geometry::Vector<int> &) const;
32 void Render(SDL_Surface *dest, const geometry::Vector<int> &offset) const;
33 void RenderDebug(SDL_Surface *dest, const geometry::Vector<int> &offset) const;
37 void SetTileset(const graphics::Sprite *t) { tileset = t; }
38 void SetAreas(Area *a, int num) { areas = a; numAreas = num; }
39 void SetTriggers(Trigger *t, int num) { triggers = t; numTriggers = num; }
40 void SetWidth(int w) { width = w; }
43 const graphics::Sprite *tileset;
54 #endif /* MAP_MAP_H_ */