4 * Created on: Oct 7, 2012
8 #ifndef MAP_TRANSITIONSTATE_H_
9 #define MAP_TRANSITIONSTATE_H_
12 #include "../app/State.h"
13 #include "../geometry/Vector.h"
21 TransitionState(MapState *, Map *, const geometry::Vector<int> &);
22 virtual ~TransitionState() { }
25 virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
26 virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
27 virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
28 virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
30 virtual void Resize(int width, int height);
32 virtual void HandleEvents(const app::Input &);
33 virtual void UpdateWorld(float deltaT);
34 virtual void Render(SDL_Surface *);
37 app::Application *ctrl;
40 const geometry::Vector<int> &coordinates;
46 #endif /* MAP_TRANSITIONSTATE_H_ */