4 * Created on: Oct 3, 2012
13 #include "../geometry/Vector.h"
24 TYPE_NORTH = Entity::ORIENTATION_NORTH,
25 TYPE_EAST = Entity::ORIENTATION_EAST,
26 TYPE_SOUTH = Entity::ORIENTATION_SOUTH,
27 TYPE_WEST = Entity::ORIENTATION_WEST,
32 const geometry::Vector<int> &TilePosition() const { return tilePosition; }
33 Type GetType() const { return type; }
37 void SetTilePosition(const geometry::Vector<int> &p) { tilePosition = p; }
38 void SetType(Type t) { type = t; }
41 geometry::Vector<int> tilePosition;
44 // temporary members until scripting is implemented
47 geometry::Vector<int> target;
53 #endif /* MAP_TRIGGER_H_ */