4 * Created on: Oct 3, 2012
12 #include "../geometry/Vector.h"
23 const geometry::Vector<int> &TilePosition() const { return tilePosition; }
27 void SetTilePosition(const geometry::Vector<int> &p) { tilePosition = p; }
30 geometry::Vector<int> tilePosition;
32 // temporary members until scripting is implemented
35 geometry::Vector<int> target;
41 #endif /* MAP_TRIGGER_H_ */