4 * Created on: Nov 18, 2012
8 #ifndef MENU_SPELLMENU_H_
9 #define MENU_SPELLMENU_H_
12 #include "../app/State.h"
13 #include "../common/fwd.h"
14 #include "../geometry/Vector.h"
15 #include "../graphics/Menu.h"
23 SpellMenu(PartyMenu *parent, int heroIndex);
26 virtual void HandleEvents(const app::Input &);
27 virtual void UpdateWorld(float deltaT);
28 virtual void Render(SDL_Surface *);
35 virtual void OnEnterState(SDL_Surface *screen);
36 virtual void OnExitState(SDL_Surface *screen);
37 virtual void OnResumeState(SDL_Surface *screen);
38 virtual void OnPauseState(SDL_Surface *screen);
40 virtual void OnResize(int width, int height);
42 common::Hero &GetHero();
43 const common::Hero &GetHero() const;
47 void RenderHighlight(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
48 void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
49 void RenderSpells(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
53 SDL_Surface *highlight;
59 graphics::Menu<Choice> actionMenu;
60 graphics::Menu<const common::Spell *> spellMenu;
66 #endif /* MENU_SPELLMENU_H_ */