4 * Created on: Oct 22, 2012
8 #include "StatusMenu.h"
10 #include "PartyMenu.h"
11 #include "../app/Application.h"
12 #include "../app/Input.h"
18 StatusMenu::StatusMenu(PartyMenu *parent)
24 void StatusMenu::OnEnterState(SDL_Surface *) {
28 void StatusMenu::OnExitState(SDL_Surface *) {
32 void StatusMenu::OnResumeState(SDL_Surface *) {
36 void StatusMenu::OnPauseState(SDL_Surface *) {
41 void StatusMenu::OnResize(int width, int height) {
46 void StatusMenu::HandleEvents(const Input &input) {
47 if (input.JustPressed(Input::ACTION_B)) {
52 void StatusMenu::UpdateWorld(float deltaT) {
56 void StatusMenu::Render(SDL_Surface *screen) {
57 parent->RenderBackground(screen);