4 * Created on: Oct 22, 2012
8 #ifndef MENU_STATUSMENU_H_
9 #define MENU_STATUSMENU_H_
12 #include "../app/State.h"
13 #include "../common/fwd.h"
14 #include "../geometry/Vector.h"
15 #include "../graphics/Menu.h"
23 StatusMenu(PartyMenu *parent, int heroIndex);
26 virtual void HandleEvents(const app::Input &);
27 virtual void UpdateWorld(float deltaT);
28 virtual void Render(SDL_Surface *);
35 virtual void OnEnterState(SDL_Surface *screen);
36 virtual void OnExitState(SDL_Surface *screen);
37 virtual void OnResumeState(SDL_Surface *screen);
38 virtual void OnPauseState(SDL_Surface *screen);
40 virtual void OnResize(int width, int height);
45 const common::Hero &GetHero() const;
47 void RenderStatus(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
48 void RenderStats(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
49 void RenderStatsLine(const char *label, int number, SDL_Surface *screen, const geometry::Vector<int> &position) const;
50 void RenderEquipment(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
51 void RenderEquipmentLine(const common::Item *, SDL_Surface *screen, const geometry::Vector<int> &position) const;
52 /// @param offset the top right corner!
53 void RenderExperience(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
54 /// @param offset the top right corner!
55 void RenderNextLevel(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
56 void RenderIkari(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
57 void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
62 graphics::Menu<int> menu;
68 #endif /* MENU_STATUSMENU_H_ */