# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
+../src/battle/states/PerformAttacks.cpp \
+../src/battle/states/RunState.cpp \
../src/battle/states/SelectAttackType.cpp \
+../src/battle/states/SelectIkari.cpp \
../src/battle/states/SelectItem.cpp \
../src/battle/states/SelectMoveAction.cpp \
-../src/battle/states/SelectSpell.cpp
+../src/battle/states/SelectSpell.cpp \
+../src/battle/states/SelectTarget.cpp \
+../src/battle/states/SwapHeroes.cpp
OBJS += \
+./src/battle/states/PerformAttacks.o \
+./src/battle/states/RunState.o \
./src/battle/states/SelectAttackType.o \
+./src/battle/states/SelectIkari.o \
./src/battle/states/SelectItem.o \
./src/battle/states/SelectMoveAction.o \
-./src/battle/states/SelectSpell.o
+./src/battle/states/SelectSpell.o \
+./src/battle/states/SelectTarget.o \
+./src/battle/states/SwapHeroes.o
CPP_DEPS += \
+./src/battle/states/PerformAttacks.d \
+./src/battle/states/RunState.d \
./src/battle/states/SelectAttackType.d \
+./src/battle/states/SelectIkari.d \
./src/battle/states/SelectItem.d \
./src/battle/states/SelectMoveAction.d \
-./src/battle/states/SelectSpell.d
+./src/battle/states/SelectSpell.d \
+./src/battle/states/SelectTarget.d \
+./src/battle/states/SwapHeroes.d
# Each subdirectory must supply rules for building sources it contributes
src/battle/states/%.o: ../src/battle/states/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: GCC C++ Compiler'
- g++ -I/usr/include/SDL -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<"
+ g++ -I/usr/include/SDL -O0 -g3 -Wall -Werror -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<"
@echo 'Finished building: $<'
@echo ' '