# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
+../src/battle/AttackAnimation.cpp \
../src/battle/AttackChoice.cpp \
../src/battle/AttackTypeMenu.cpp \
../src/battle/BattleState.cpp \
../src/battle/HeroTag.cpp \
../src/battle/Monster.cpp \
../src/battle/MoveMenu.cpp \
+../src/battle/NumberAnimation.cpp \
../src/battle/PartyLayout.cpp \
+../src/battle/SmallHeroTag.cpp \
../src/battle/TargetSelection.cpp
OBJS += \
+./src/battle/AttackAnimation.o \
./src/battle/AttackChoice.o \
./src/battle/AttackTypeMenu.o \
./src/battle/BattleState.o \
./src/battle/HeroTag.o \
./src/battle/Monster.o \
./src/battle/MoveMenu.o \
+./src/battle/NumberAnimation.o \
./src/battle/PartyLayout.o \
+./src/battle/SmallHeroTag.o \
./src/battle/TargetSelection.o
CPP_DEPS += \
+./src/battle/AttackAnimation.d \
./src/battle/AttackChoice.d \
./src/battle/AttackTypeMenu.d \
./src/battle/BattleState.d \
./src/battle/HeroTag.d \
./src/battle/Monster.d \
./src/battle/MoveMenu.d \
+./src/battle/NumberAnimation.d \
./src/battle/PartyLayout.d \
+./src/battle/SmallHeroTag.d \
./src/battle/TargetSelection.d