-/*
- * Application.cpp
- *
- * Created on: Apr 8, 2012
- * Author: holy
- */
-
#include "Application.h"
#include "State.h"
+#include "../sdl/InitScreen.h"
#include <cassert>
void Application::UpdateWorld(Uint32 deltaT) {
if (!CurrentState()) return;
for (Uint32 i(0); i < deltaT && !StateChangePending(); ++i) {
- CurrentState()->PhysicsTimers().Update(0.001f);
- CurrentState()->UpdateWorld(0.001f);
+ CurrentState()->PhysicsTimers().Update(1);
+ CurrentState()->UpdateWorld(1);
}
}