Vector<int> ikariOffset(IconWidth(), 2 * IconHeight());
Vector<int> itemOffset(0, IconHeight());
- icons->Draw(screen, position + swordOffset, SWORD, (selected == SWORD) ? 1 : 0);
- icons->Draw(screen, position + magicOffset, MAGIC, (selected == MAGIC) ? 1 : 0);
- icons->Draw(screen, position + defendOffset, DEFEND, (selected == DEFEND) ? 1 : 0);
- icons->Draw(screen, position + ikariOffset, IKARI, (selected == IKARI) ? 1 : 0);
- icons->Draw(screen, position + itemOffset, ITEM, (selected == ITEM) ? 1 : 0);
+ icons->Draw(screen, position + swordOffset, AttackChoice::SWORD, (selected == AttackChoice::SWORD) ? 1 : 0);
+ icons->Draw(screen, position + magicOffset, AttackChoice::MAGIC, (selected == AttackChoice::MAGIC) ? 1 : 0);
+ icons->Draw(screen, position + defendOffset, AttackChoice::DEFEND, (selected == AttackChoice::DEFEND) ? 1 : 0);
+ icons->Draw(screen, position + ikariOffset, AttackChoice::IKARI, (selected == AttackChoice::IKARI) ? 1 : 0);
+ icons->Draw(screen, position + itemOffset, AttackChoice::ITEM, (selected == AttackChoice::ITEM) ? 1 : 0);
}
}