#include "AttackTypeMenu.h"
-#include "../geometry/operators.h"
#include "../geometry/Vector.h"
#include "../graphics/Sprite.h"
-using geometry::Point;
using geometry::Vector;
namespace battle {
-void AttackTypeMenu::Render(SDL_Surface *screen, const geometry::Point<int> &position) {
- Vector<int> swordOffset(IconWidth(), IconHeight());
- Vector<int> magicOffset(IconWidth(), 0);
- Vector<int> defendOffset(2 * IconWidth(), IconHeight());
- Vector<int> ikariOffset(IconWidth(), 2 * IconHeight());
- Vector<int> itemOffset(0, IconHeight());
+void AttackTypeMenu::Render(SDL_Surface *screen, const geometry::Vector<int> &position) {
+ const Vector<int> &swordOffset(IconSize());
+ const Vector<int> magicOffset(IconWidth(), 0);
+ const Vector<int> defendOffset(2 * IconWidth(), IconHeight());
+ const Vector<int> ikariOffset(IconWidth(), 2 * IconHeight());
+ const Vector<int> itemOffset(0, IconHeight());
icons->Draw(screen, position + swordOffset, AttackChoice::SWORD, (selected == AttackChoice::SWORD) ? 1 : 0);
icons->Draw(screen, position + magicOffset, AttackChoice::MAGIC, (selected == AttackChoice::MAGIC) ? 1 : 0);