int Width() const { return 3 * IconWidth(); }
int Height() const { return 3 * IconHeight(); }
+ geometry::Vector<int> Size() const { return 3 * IconSize(); }
int IconWidth() const { return icons->Width(); }
int IconHeight() const { return icons->Height(); }
+ const geometry::Vector<int> &IconSize() const { return icons->Size(); }
private:
const graphics::Sprite *icons;