#include "HeroTag.h"
#include "Monster.h"
#include "MoveMenu.h"
+#include "Resources.h"
#include "../app/State.h"
#include "../geometry/Point.h"
#include "../geometry/Vector.h"
: public app::State {
public:
- BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const graphics::Sprite *attackIcons, const graphics::Sprite *moveIcons, const graphics::Frame *heroTagFrame, const graphics::Frame *activeHeroTagFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, const graphics::Sprite *heroTagSprites, const graphics::Font *heroTagFont, const graphics::Frame *selectFrame)
+ BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const Resources *res)
: background(background)
, monstersLayout(&monstersLayout)
, heroesLayout(&heroesLayout)
- , heroTagFrame(heroTagFrame)
- , activeHeroTagFrame(activeHeroTagFrame)
- , healthGauge(healthGauge)
- , manaGauge(manaGauge)
- , ikariGauge(ikariGauge)
- , heroTagSprites(heroTagSprites)
- , heroTagFont(heroTagFont)
- , selectFrame(selectFrame)
- , attackTypeMenu(attackIcons)
- , moveMenu(moveIcons)
+ , res(res)
+ , attackTypeMenu(res->attackIcons)
+ , moveMenu(res->moveIcons)
, activeHero(-1) { }
public:
virtual void Render(SDL_Surface *);
public:
+ const Resources &Res() const { return *res; }
AttackTypeMenu &GetAttackTypeMenu() { return attackTypeMenu; }
MoveMenu &GetMoveMenu() { return moveMenu; }
- const graphics::Frame &GetSelectFrame() const { return *selectFrame; }
bool HasMoreHeroes() const { return activeHero < (int) heroes.size(); }
void NextHero() { ++activeHero; }
SDL_Surface *background;
const PartyLayout *monstersLayout;
const PartyLayout *heroesLayout;
- const graphics::Frame *heroTagFrame;
- const graphics::Frame *activeHeroTagFrame;
- const graphics::Gauge *healthGauge;
- const graphics::Gauge *manaGauge;
- const graphics::Gauge *ikariGauge;
- const graphics::Sprite *heroTagSprites;
- const graphics::Font *heroTagFont;
- const graphics::Frame *selectFrame;
+ const Resources *res;
AttackTypeMenu attackTypeMenu;
MoveMenu moveMenu;
std::vector<geometry::Point<int> > monsterPositions;