#include "../common/Ikari.h"
#include "../common/Item.h"
#include "../common/Spell.h"
+#include "../loader/TypeDescription.h"
using common::Ikari;
using common::Spell;
+using loader::FieldDescription;
+using loader::TypeDescription;
using std::vector;
namespace battle {
}
}
+
+void Hero::CreateTypeDescription() {
+ Hero h;
+
+ int animationId(TypeDescription::GetTypeId("Animation"));
+ int numberId(TypeDescription::GetTypeId("Number"));
+ int spriteId(TypeDescription::GetTypeId("Sprite"));
+ int statsId(TypeDescription::GetTypeId("Stats"));
+ int stringId(TypeDescription::GetTypeId("String"));
+
+ TypeDescription &td(TypeDescription::CreateOrGet("Hero"));
+ td.SetConstructor(&Construct);
+ td.SetSize(sizeof(Hero));
+
+ td.AddField("name", FieldDescription(((char *)&h.name) - ((char *)&h), stringId, true));
+ td.AddField("sprite", FieldDescription(((char *)&h.sprite) - ((char *)&h), spriteId, true));
+ td.AddField("level", FieldDescription(((char *)&h.level) - ((char *)&h), numberId, false));
+
+ td.AddField("maxHealth", FieldDescription(((char *)&h.maxHealth) - ((char *)&h), numberId, false));
+ td.AddField("health", FieldDescription(((char *)&h.health) - ((char *)&h), numberId, false));
+ td.AddField("maxMana", FieldDescription(((char *)&h.maxMana) - ((char *)&h), numberId, false));
+ td.AddField("mana", FieldDescription(((char *)&h.mana) - ((char *)&h), numberId, false));
+ td.AddField("ip", FieldDescription(((char *)&h.ip) - ((char *)&h), numberId, false));
+ td.AddField("stats", FieldDescription(((char *)&h.stats) - ((char *)&h), statsId, false));
+
+ td.AddField("attackAnimation", FieldDescription(((char *)&h.attackAnimation) - ((char *)&h), animationId, true));
+ td.AddField("spellAnimation", FieldDescription(((char *)&h.spellAnimation) - ((char *)&h), animationId, true));
+ td.AddField("meleeAnimation", FieldDescription(((char *)&h.meleeAnimation) - ((char *)&h), animationId, true));
+}
+
+void Hero::Construct(void *data) {
+ new (data) Hero;
+}
+
}