#include "AttackChoice.h"
#include "Stats.h"
+#include "../geometry/Vector.h"
#include "../graphics/Animation.h"
#include "../graphics/Menu.h"
const graphics::Animation *AttackAnimation() const { return attackAnimation; }
const graphics::Animation *SpellAnimation() const { return spellAnimation; }
+ geometry::Vector<int> &Position() { return position; }
+ const geometry::Vector<int> &Position() const { return position; }
+
graphics::Menu<const common::Spell *> &SpellMenu() { return spellMenu; }
const graphics::Menu<const common::Spell *> &SpellMenu() const { return spellMenu; }
graphics::Menu<const common::Item *> &IkariMenu() { return ikariMenu; }
graphics::AnimationRunner animation;
+ geometry::Vector<int> position;
+
graphics::Menu<const common::Spell *> spellMenu;
graphics::Menu<const common::Item *> ikariMenu;