namespace battle {
+class Resources;
+
class Hero {
public:
AttackChoice &GetAttackChoice() { return attackChoice; }
const AttackChoice &GetAttackChoice() const { return attackChoice; }
+public:
+ void UpdateSpellMenu();
+ void UpdateIkariMenu(const Resources *);
+
// temporary setters until loader is implemented
public:
void SetName(const char *n) { name = n; }