namespace battle {
-class AttackAnimation;
-
class Hero {
public:
Uint16 Gut() const { return gut; }
Uint16 MagicResistance() const { return magicResistance; }
+ common::Item *Weapon() { return weapon; }
+ common::Item *Armor() { return armor; }
+ common::Item *Shield() { return shield; }
+ common::Item *Helmet() { return helmet; }
+ common::Item *Ring() { return ring; }
+ common::Item *Jewel() { return jewel; }
+
const common::Item *Weapon() const { return weapon; }
const common::Item *Armor() const { return armor; }
const common::Item *Shield() const { return shield; }
bool HasRing() const { return ring; }
bool HasJewel() const { return jewel; }
- class AttackAnimation *MeleeAnimation() { return meleeAnimation; }
- const class AttackAnimation *MeleeAnimation() const { return meleeAnimation; }
+ graphics::Animation *MeleeAnimation() { return meleeAnimation; }
+ const graphics::Animation *MeleeAnimation() const { return meleeAnimation; }
graphics::Animation *AttackAnimation() { return attackAnimation; }
const graphics::Animation *AttackAnimation() const { return attackAnimation; }
graphics::Animation *SpellAnimation() { return spellAnimation; }
void SetMana(Uint16 m) { mana = m; }
void SetIP(Uint8 i) { ip = i; }
- void SetWeapon(const common::Item *i) { weapon = i; }
- void SetArmor(const common::Item *i) { armor = i; }
- void SetShield(const common::Item *i) { shield = i; }
- void SetHelmet(const common::Item *i) { helmet = i; }
- void SetRing(const common::Item *i) { ring = i; }
- void SetJewel(const common::Item *i) { jewel = i; }
+ void SetWeapon(common::Item *i) { weapon = i; }
+ void SetArmor(common::Item *i) { armor = i; }
+ void SetShield(common::Item *i) { shield = i; }
+ void SetHelmet(common::Item *i) { helmet = i; }
+ void SetRing(common::Item *i) { ring = i; }
+ void SetJewel(common::Item *i) { jewel = i; }
void AddSpell(const common::Spell *s) { spells.push_back(s); }
- void SetMeleeAnimation(class AttackAnimation *a) { meleeAnimation = a; }
+ void SetMeleeAnimation(graphics::Animation *a) { meleeAnimation = a; }
void SetAttackAnimation(graphics::Animation *a) { attackAnimation = a; }
void SetSpellAnimation(graphics::Animation *a) { spellAnimation = a; }
const char *name;
graphics::Sprite *sprite;
- const common::Item *weapon;
- const common::Item *armor;
- const common::Item *shield;
- const common::Item *helmet;
- const common::Item *ring;
- const common::Item *jewel;
+ common::Item *weapon;
+ common::Item *armor;
+ common::Item *shield;
+ common::Item *helmet;
+ common::Item *ring;
+ common::Item *jewel;
- class AttackAnimation *meleeAnimation;
+ graphics::Animation *meleeAnimation;
graphics::Animation *attackAnimation;
graphics::Animation *spellAnimation;