#ifndef BATTLE_HEROTAG_H_
#define BATTLE_HEROTAG_H_
-#include "../geometry/Point.h"
+#include "Hero.h"
+#include "../geometry/Vector.h"
#include <SDL.h>
namespace graphics {
+ class Font;
class Frame;
class Gauge;
+ class Sprite;
}
namespace battle {
-class AttackChoice;
-class Hero;
+class BattleState;
class HeroTag {
public:
- enum Alignment {
- LEFT,
- RIGHT
- };
+ HeroTag() : battle(0), index(0) { }
+ HeroTag(const BattleState *battle, int heroIndex)
+ : battle(battle), index(heroIndex) { }
public:
- HeroTag(const Hero *hero, const AttackChoice *choice, const graphics::Frame *frame, const graphics::Frame *activeFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, Alignment align)
- : hero(hero), choice(choice), frame(frame), activeFrame(activeFrame), healthGauge(healthGauge), manaGauge(manaGauge), ikariGauge(ikariGauge), align(align) { }
- ~HeroTag() { }
+ const graphics::Sprite *HeroSprite() const;
+ geometry::Vector<int> HeroOffset() const;
-public:
- void Render(SDL_Surface *screen, int width, int height, geometry::Point<int> position, bool active) const;
+ void Render(SDL_Surface *screen, int width, int height, const geometry::Vector<int> &position, bool active) const;
private:
- const Hero *hero;
- const AttackChoice *choice;
- const graphics::Frame *frame;
- const graphics::Frame *activeFrame;
- const graphics::Gauge *healthGauge;
- const graphics::Gauge *manaGauge;
- const graphics::Gauge *ikariGauge;
- Alignment align;
+ const BattleState *battle;
+ int index;
};