#define BATTLE_HEROTAG_H_
#include "Hero.h"
-#include "../geometry/Point.h"
#include "../geometry/Vector.h"
#include <SDL.h>
class HeroTag {
public:
- HeroTag() : battle(0), index(0) { };
+ HeroTag() : battle(0), index(0) { }
HeroTag(const BattleState *battle, int heroIndex)
: battle(battle), index(heroIndex) { }
- ~HeroTag() { }
public:
const graphics::Sprite *HeroSprite() const;
geometry::Vector<int> HeroOffset() const;
- void Render(SDL_Surface *screen, int width, int height, geometry::Point<int> position, bool active) const;
+ void Render(SDL_Surface *screen, int width, int height, const geometry::Vector<int> &position, bool active) const;
private:
const BattleState *battle;