const graphics::Sprite *HeroSprite() const;
geometry::Vector<int> HeroOffset() const;
- void Render(SDL_Surface *screen, int width, int height, geometry::Vector<int> position, bool active) const;
+ void Render(SDL_Surface *screen, int width, int height, const geometry::Vector<int> &position, bool active) const;
private:
const BattleState *battle;