#ifndef BATTLE_HEROTAG_H_
#define BATTLE_HEROTAG_H_
+#include "fwd.h"
#include "Hero.h"
-#include "../geometry/Point.h"
#include "../geometry/Vector.h"
+#include "../graphics/fwd.h"
#include <SDL.h>
-namespace graphics {
- class Font;
- class Frame;
- class Gauge;
- class Sprite;
-}
-
namespace battle {
-class BattleState;
-
class HeroTag {
public:
const graphics::Sprite *HeroSprite() const;
geometry::Vector<int> HeroOffset() const;
- void Render(SDL_Surface *screen, int width, int height, geometry::Point<int> position, bool active) const;
+ void Render(SDL_Surface *screen, int width, int height, const geometry::Vector<int> &position, bool active) const;
private:
const BattleState *battle;