class AttackChoice;
class Hero;
+struct Resources;
class HeroTag {
};
public:
- HeroTag(const Hero *hero, const AttackChoice *choice, const graphics::Frame *frame, const graphics::Frame *activeFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, const graphics::Sprite *sprites, const graphics::Font *font, Alignment align)
- : hero(hero), choice(choice), frame(frame), activeFrame(activeFrame), healthGauge(healthGauge), manaGauge(manaGauge), ikariGauge(ikariGauge), sprites(sprites), font(font), align(align) { }
+ HeroTag(const Hero *hero, const AttackChoice *choice, const Resources *res, Alignment align)
+ : hero(hero), choice(choice), res(res), align(align) { }
~HeroTag() { }
public:
private:
const Hero *hero;
const AttackChoice *choice;
- const graphics::Frame *frame;
- const graphics::Frame *activeFrame;
- const graphics::Gauge *healthGauge;
- const graphics::Gauge *manaGauge;
- const graphics::Gauge *ikariGauge;
- const graphics::Sprite *sprites;
- const graphics::Font *font;
+ const Resources *res;
Alignment align;
};