#include <SDL.h>
-namespace graphics { class Frame; }
+namespace graphics {
+ class Font;
+ class Frame;
+ class Gauge;
+ class Sprite;
+}
namespace battle {
class AttackChoice;
class Hero;
+struct Resources;
class HeroTag {
};
public:
- HeroTag(const Hero *hero, const AttackChoice *choice, const graphics::Frame *frame, const graphics::Frame *activeFrame, Alignment align)
- : hero(hero), choice(choice), frame(frame), activeFrame(activeFrame), align(align) { }
+ HeroTag(const Hero *hero, const AttackChoice *choice, const Resources *res, Alignment align)
+ : hero(hero), choice(choice), res(res), align(align) { }
~HeroTag() { }
public:
private:
const Hero *hero;
const AttackChoice *choice;
- const graphics::Frame *frame;
- const graphics::Frame *activeFrame;
+ const Resources *res;
Alignment align;
};