-/*
- * Monster.cpp
- *
- * Created on: Aug 3, 2012
- * Author: holy
- */
-
#include "Monster.h"
+#include "../common/Stats.h"
+#include "../graphics/Animation.h"
+#include "../graphics/Sprite.h"
+#include "../loader/Interpreter.h"
#include "../loader/TypeDescription.h"
+#include "../math/Vector.h"
+using common::Stats;
+using graphics::Animation;
+using graphics::Sprite;
using loader::FieldDescription;
+using loader::Interpreter;
using loader::TypeDescription;
namespace battle {
void Monster::CreateTypeDescription() {
Monster m;
- int animationId(TypeDescription::GetTypeId("Animation"));
- int numberId(TypeDescription::GetTypeId("Number"));
- int spriteId(TypeDescription::GetTypeId("Sprite"));
- int statsId(TypeDescription::GetTypeId("Stats"));
- int stringId(TypeDescription::GetTypeId("String"));
-
- TypeDescription &td(TypeDescription::CreateOrGet("Monster"));
+ TypeDescription &td(TypeDescription::Create(TYPE_ID, "Monster"));
+ td.SetDescription("All data of a monster.");
td.SetConstructor(&Construct);
td.SetSize(sizeof(Monster));
- td.AddField("name", FieldDescription(((char *)&m.name) - ((char *)&m), stringId, true));
- td.AddField("sprite", FieldDescription(((char *)&m.sprite) - ((char *)&m), spriteId, true));
- td.AddField("level", FieldDescription(((char *)&m.level) - ((char *)&m), numberId, false));
+ td.AddField("name", FieldDescription(((char *)&m.name) - ((char *)&m), Interpreter::STRING_ID).SetReferenced());
+ td.AddField("sprite", FieldDescription(((char *)&m.sprite) - ((char *)&m), Sprite::TYPE_ID).SetReferenced());
+ td.AddField("level", FieldDescription(((char *)&m.level) - ((char *)&m), Interpreter::NUMBER_ID));
- td.AddField("maxHealth", FieldDescription(((char *)&m.maxHealth) - ((char *)&m), numberId, false));
- td.AddField("health", FieldDescription(((char *)&m.health) - ((char *)&m), numberId, false));
- td.AddField("maxMana", FieldDescription(((char *)&m.maxMana) - ((char *)&m), numberId, false));
- td.AddField("mana", FieldDescription(((char *)&m.mana) - ((char *)&m), numberId, false));
- td.AddField("stats", FieldDescription(((char *)&m.stats) - ((char *)&m), statsId, false));
+ td.AddField("maxHealth", FieldDescription(((char *)&m.maxHealth) - ((char *)&m), Interpreter::NUMBER_ID));
+ td.AddField("health", FieldDescription(((char *)&m.health) - ((char *)&m), Interpreter::NUMBER_ID));
+ td.AddField("maxMana", FieldDescription(((char *)&m.maxMana) - ((char *)&m), Interpreter::NUMBER_ID));
+ td.AddField("mana", FieldDescription(((char *)&m.mana) - ((char *)&m), Interpreter::NUMBER_ID));
+ td.AddField("stats", FieldDescription(((char *)&m.stats) - ((char *)&m), Stats::TYPE_ID));
- td.AddField("attackAnimation", FieldDescription(((char *)&m.attackAnimation) - ((char *)&m), animationId, true));
- td.AddField("spellAnimation", FieldDescription(((char *)&m.spellAnimation) - ((char *)&m), animationId, true));
- td.AddField("meleeAnimation", FieldDescription(((char *)&m.meleeAnimation) - ((char *)&m), animationId, true));
+ td.AddField("attackAnimation", FieldDescription(((char *)&m.attackAnimation) - ((char *)&m), Animation::TYPE_ID).SetReferenced());
+ td.AddField("spellAnimation", FieldDescription(((char *)&m.spellAnimation) - ((char *)&m), Animation::TYPE_ID).SetReferenced());
+ td.AddField("meleeAnimation", FieldDescription(((char *)&m.meleeAnimation) - ((char *)&m), Animation::TYPE_ID).SetReferenced());
}
void Monster::Construct(void *data) {