#ifndef BATTLE_MONSTER_H_
#define BATTLE_MONSTER_H_
+#include "AttackChoice.h"
#include "Stats.h"
+#include "../common/fwd.h"
+#include "../geometry/Vector.h"
+#include "../graphics/Animation.h"
+#include "../graphics/fwd.h"
#include <SDL.h>
-namespace common { class Item; }
-namespace graphics {
- class Animation;
- class Sprite;
-}
-
namespace battle {
class Monster {
const /* Script */ void *AttackScript() { return attackScript; }
const /* Script */ void *DefenseScript() { return defenseScript; }
- graphics::Animation *AttackAnimation() { return attackAnimation; }
+ graphics::AnimationRunner &GetAnimation() { return animation; }
+ const graphics::AnimationRunner &GetAnimation() const { return animation; }
+ void SetAnimation(const graphics::AnimationRunner &a) { animation = a; }
+
+ const graphics::Animation *MeleeAnimation() const { return meleeAnimation; }
const graphics::Animation *AttackAnimation() const { return attackAnimation; }
- graphics::Animation *SpellAnimation() { return spellAnimation; }
const graphics::Animation *SpellAnimation() const { return spellAnimation; }
+ geometry::Vector<int> &Position() { return position; }
+ const geometry::Vector<int> &Position() const { return position; }
+
// temporary setters until loader is implemented
public:
void SetName(const char *n) { name = n; }
void SetStats(const Stats &s) { stats = s; }
void SetReward(Uint16 exp, Uint16 gold) { expReward = exp; goldReward = gold; }
- void SetAttackAnimation(graphics::Animation *a) { attackAnimation = a; }
- void SetSpellAnimation(graphics::Animation *a) { spellAnimation = a; }
+ void SetMeleeAnimation(const graphics::Animation *a) { meleeAnimation = a; }
+ void SetAttackAnimation(const graphics::Animation *a) { attackAnimation = a; }
+ void SetSpellAnimation(const graphics::Animation *a) { spellAnimation = a; }
+
+ AttackChoice &GetAttackChoice() { return attackChoice; }
+ const AttackChoice &GetAttackChoice() const { return attackChoice; }
+
+ static void CreateTypeDescription();
+ static void Construct(void *);
private:
const char *name;
/* Script */ void *attackScript;
/* Script */ void *defenseScript;
- graphics::Animation *attackAnimation;
- graphics::Animation *spellAnimation;
+ const graphics::Animation *meleeAnimation;
+ const graphics::Animation *attackAnimation;
+ const graphics::Animation *spellAnimation;
+
+ graphics::AnimationRunner animation;
+
+ geometry::Vector<int> position;
+
+ AttackChoice attackChoice;
- Uint16 maxHealth, health;
- Uint16 maxMana, mana;
+ int maxHealth, health;
+ int maxMana, mana;
Stats stats;
- Uint16 expReward, goldReward;
+ int expReward, goldReward;
- Uint8 level;
- Uint8 dropChance;
+ int level;
+ int dropChance;
};