#include "AttackChoice.h"
#include "Stats.h"
-#include "../geometry/Point.h"
+#include "../geometry/Vector.h"
#include "../graphics/Animation.h"
#include <SDL.h>
const graphics::Animation *AttackAnimation() const { return attackAnimation; }
const graphics::Animation *SpellAnimation() const { return spellAnimation; }
- geometry::Point<int> &Position() { return position; }
- const geometry::Point<int> &Position() const { return position; }
+ geometry::Vector<int> &Position() { return position; }
+ const geometry::Vector<int> &Position() const { return position; }
// temporary setters until loader is implemented
public:
graphics::AnimationRunner animation;
- geometry::Point<int> position;
+ geometry::Vector<int> position;
AttackChoice attackChoice;