#include "MoveMenu.h"
-#include "../geometry/operators.h"
#include "../geometry/Vector.h"
#include "../graphics/Sprite.h"
-using geometry::Point;
using geometry::Vector;
namespace battle {
-void MoveMenu::Render(SDL_Surface *screen, const geometry::Point<int> &position) {
+void MoveMenu::Render(SDL_Surface *screen, const geometry::Vector<int> &position) {
Vector<int> attackOffset(0, IconHeight());
Vector<int> changeOffset(0, 0);
Vector<int> runOffset(0, 2 * IconHeight());