#ifndef BATTLE_MOVEMENU_H_
#define BATTLE_MOVEMENU_H_
-#include "../geometry/Point.h"
+#include "../geometry/Vector.h"
#include "../graphics/Sprite.h"
namespace battle {
public:
void Select(Icon i) { selected = i; }
Icon Selected() const { return selected; }
- void Render(SDL_Surface *screen, const geometry::Point<int> &position);
+ void Render(SDL_Surface *screen, const geometry::Vector<int> &position);
int Width() const { return IconWidth(); }
int Height() const { return 3 * IconHeight(); }