using app::State;
using geometry::Point;
using geometry::Vector;
-using graphics::ComplexAnimation;
+using graphics::Animation;
+using graphics::AnimationRunner;
using graphics::Sprite;
namespace battle {
-NumberAnimation::NumberAnimation(int number, const ComplexAnimation &a, const Sprite *numbers)
+NumberAnimation::NumberAnimation(int number, const Animation *a, const Sprite *numbers)
: number(number) {
- animation[0] = a;
- animation[1] = a;
- animation[2] = a;
- animation[3] = a;
+ animation[0] = AnimationRunner(a);
+ animation[1] = AnimationRunner(a);
+ animation[2] = AnimationRunner(a);
+ animation[3] = AnimationRunner(a);
animation[0].ChangeSprite(numbers);
animation[1].ChangeSprite(numbers);