#ifndef BATTLE_NUMBERANIMATION_H_
#define BATTLE_NUMBERANIMATION_H_
+#include "../app/fwd.h"
+#include "../geometry/Vector.h"
#include "../graphics/Animation.h"
-#include "../geometry/Point.h"
-
-namespace app {
- class Application;
- class State;
-}
-
namespace battle {
class NumberAnimation {
int Width() const;
int Height() const;
- void Draw(SDL_Surface *dest, const geometry::Point<int> &position) const;
+ void Draw(SDL_Surface *dest, const geometry::Vector<int> &position) const;
private:
int number;