#ifndef BATTLE_NUMBERANIMATION_H_
#define BATTLE_NUMBERANIMATION_H_
-#include "../graphics/ComplexAnimation.h"
-
-#include "../geometry/Point.h"
-
-namespace app {
- class Application;
- class State;
-}
+#include "../app/fwd.h"
+#include "../geometry/Vector.h"
+#include "../graphics/Animation.h"
namespace battle {
public:
NumberAnimation() : number(-1) { }
- NumberAnimation(int number, const graphics::ComplexAnimation &prototype, const graphics::Sprite *numbers);
+ NumberAnimation(int number, const graphics::Animation *prototype, const graphics::Sprite *numbers);
public:
void Start(app::State &);
int Width() const;
int Height() const;
- void Draw(SDL_Surface *dest, const geometry::Point<int> &position) const;
+ void Draw(SDL_Surface *dest, const geometry::Vector<int> &position) const;
private:
int number;
- graphics::ComplexAnimation animation[4];
+ graphics::AnimationRunner animation[4];
};