#ifndef BATTLE_PARTYLAYOUT_H_
#define BATTLE_PARTYLAYOUT_H_
-#include "../geometry/Point.h"
+#include "../geometry/Vector.h"
#include <cassert>
#include <vector>
PartyLayout() { }
public:
- std::vector<geometry::Point<Uint8> >::size_type NumPositions() const { return positions.size(); }
+ std::vector<geometry::Vector<Uint8> >::size_type NumPositions() const { return positions.size(); }
template<class U>
- void CalculatePositions(U width, U height, std::vector<geometry::Point<U> > &dest) const {
+ void CalculatePositions(U width, U height, std::vector<geometry::Vector<U> > &dest) const {
dest.clear();
dest.reserve(positions.size());
- for (std::vector<geometry::Point<Uint8> >::const_iterator i(positions.begin()), end(positions.end()); i != end; ++i) {
- dest.push_back(geometry::Point<U>(
+ for (std::vector<geometry::Vector<Uint8> >::const_iterator i(positions.begin()), end(positions.end()); i != end; ++i) {
+ dest.push_back(geometry::Vector<U>(
i->X() * width / 255,
i->Y() * height / 223
));
}
}
template<class U>
- geometry::Point<U> CalculatePosition(std::vector<geometry::Point<Uint8> >::size_type index, U width, U height) const {
+ geometry::Vector<U> CalculatePosition(std::vector<geometry::Vector<Uint8> >::size_type index, U width, U height) const {
assert(index >= 0 && index < positions.size());
- return geometry::Point<U>(
+ return geometry::Vector<U>(
positions[index].X() * width / 255,
positions[index].Y() * height / 223
);
}
public:
- void AddPosition(const geometry::Point<Uint8> &p) {
+ void AddPosition(const geometry::Vector<Uint8> &p) {
positions.push_back(p);
}
private:
- std::vector<geometry::Point<Uint8> > positions;
+ std::vector<geometry::Vector<Uint8> > positions;
};