#ifndef BATTLE_RESOURCES_H_
#define BATTLE_RESOURCES_H_
-#include "../graphics/ComplexAnimation.h"
#include "../graphics/Menu.h"
#include <SDL.h>
class Spell;
}
namespace graphics {
+ class Animation;
class Font;
class Frame;
class Gauge;
const char *escapeText;
- graphics::ComplexAnimation numberAnimationPrototype;
+ const graphics::Animation *numberAnimationPrototype;
const graphics::Sprite *bigNumberSprite;
const graphics::Sprite *greenNumberSprite;
, escapeText("")
+ , numberAnimationPrototype(0)
, bigNumberSprite(0)
, greenNumberSprite(0)