#ifndef BATTLE_RESOURCES_H_
#define BATTLE_RESOURCES_H_
+#include "../graphics/ComplexAnimation.h"
#include "../graphics/Menu.h"
#include <SDL.h>
const char *escapeText;
+ graphics::ComplexAnimation numberAnimationPrototype;
+
+ const graphics::Sprite *bigNumberSprite;
+ const graphics::Sprite *greenNumberSprite;
+
graphics::Sprite *weaponMenuIcon;
graphics::Sprite *armorMenuIcon;
graphics::Sprite *shieldMenuIcon;
, escapeText("")
+ , bigNumberSprite(0)
+ , greenNumberSprite(0)
+
, weaponMenuIcon(0)
, armorMenuIcon(0)
, shieldMenuIcon(0)