Uint8 Gut() const { return gut; }
Uint16 MagicResistance() const { return magicResistance; }
+ void SetAttack(Uint16 a) { attack = a; }
+ void SetDefense(Uint16 d) { defense = d; }
+ void SetStrength(Uint16 s) { strength = s; }
+ void SetAgility(Uint16 a) { agility = a; }
+ void SetIntelligence(Uint16 i) { intelligence = i; }
+ void SetGut(Uint8 g) { gut = g; }
+ void SetMagicResistance(Uint16 m) { magicResistance = m; }
+
private:
Uint16 attack;
Uint16 defense;