if (!titleBarText || !titleBarTimer.Running()) return;
int height(battle->Res().titleFrame->BorderHeight() * 2 + battle->Res().titleFont->CharHeight());
- battle->Res().titleFrame->Draw(screen, Vector<int>(offset.X(), offset.Y()), battle->Width(), height);
+ battle->Res().titleFrame->Draw(screen, offset, battle->Width(), height);
Vector<int> textPosition(
(battle->Width() - (std::strlen(titleBarText) * battle->Res().titleFont->CharWidth())) / 2,