#include "../../app/State.h"
#include "../BattleState.h"
+#include "../NumberAnimation.h"
#include "../../geometry/Vector.h"
+#include "../../graphics/Animation.h"
#include <vector>
-namespace graphics { class Animation; }
-
namespace battle {
class PerformAttacks
public:
explicit PerformAttacks(BattleState *battle)
- : ctrl(0), battle(battle), moveAnimation(0), titleBarText(0), cursor(-1) { }
+ : battle(battle), moveAnimation(0), targetAnimation(0), titleBarText(0), cursor(-1) { }
public:
- virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
- virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
- virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
- virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
-
- virtual void Resize(int width, int height);
-
virtual void HandleEvents(const app::Input &);
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);
private:
- void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset);
+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
+
+ virtual void OnResize(int width, int height);
+
+private:
+ void CheckAnimations();
+ bool HasAnimationsRunning() const;
+ void ResetAnimation();
+
+private:
+ void AddNumberAnimations(const TargetSelection &);
+
+ void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderNumbers(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
private:
- app::Application *ctrl;
BattleState *battle;
- graphics::Animation *moveAnimation;
+ graphics::AnimationRunner moveAnimation;
+ graphics::AnimationRunner targetAnimation;
const char *titleBarText;
app::Timer<Uint32> titleBarTimer;
- std::vector<BattleState::Order> order;
+ app::Timer<Uint32> targetAnimationTimer;
+ std::vector<NumberAnimation> numberAnimation;
+ std::vector<geometry::Vector<int> > numberPosition;
int cursor;
};