namespace battle {
-void RunState::OnEnterState(Application &c, SDL_Surface *screen) {
+void RunState::OnEnterState(SDL_Surface *screen) {
}
-void RunState::OnExitState(Application &c, SDL_Surface *screen) {
+void RunState::OnExitState(SDL_Surface *screen) {
}
-void RunState::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void RunState::OnResumeState(SDL_Surface *screen) {
timer = GraphicsTimers().StartCountdown(2500);
}
-void RunState::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void RunState::OnPauseState(SDL_Surface *screen) {
}