-/*
- * RunState.cpp
- *
- * Created on: Aug 10, 2012
- * Author: holy
- */
-
#include "RunState.h"
#include "../BattleState.h"
#include "../../app/Application.h"
#include "../../app/Input.h"
-#include "../../geometry/Vector.h"
+#include "../../math/Vector.h"
#include "../../graphics/Font.h"
#include "../../graphics/Frame.h"
using app::Application;
using app::Input;
-using geometry::Vector;
+using math::Vector;
namespace battle {
-void RunState::OnEnterState(Application &c, SDL_Surface *screen) {
-
+void RunState::OnEnterState(SDL_Surface *screen) {
+ OnResize(screen->w, screen->h);
}
-void RunState::OnExitState(Application &c, SDL_Surface *screen) {
+void RunState::OnExitState(SDL_Surface *screen) {
}
-void RunState::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void RunState::OnResumeState(SDL_Surface *screen) {
timer = GraphicsTimers().StartCountdown(2500);
}
-void RunState::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void RunState::OnPauseState(SDL_Surface *screen) {
}
void RunState::OnResize(int width, int height) {
+ framePosition = battle->ScreenOffset();
+ frameSize = Vector<int> (
+ battle->Width(),
+ battle->Res().titleFrame->BorderHeight() * 2 + battle->Res().titleFont->CharHeight());
+ textPosition = Vector<int>(
+ (battle->Width() - std::strlen(battle->Res().escapeText) * battle->Res().titleFont->CharWidth()) / 2,
+ battle->Res().titleFrame->BorderHeight());
}
}
-void RunState::UpdateWorld(float deltaT) {
+void RunState::UpdateWorld(Uint32 deltaT) {
}
void RunState::Render(SDL_Surface *screen) {
- Vector<int> offset(battle->CalculateScreenOffset(screen));
- battle->RenderBackground(screen, offset);
- battle->RenderMonsters(screen, offset);
- battle->RenderHeroes(screen, offset);
- battle->RenderSmallHeroTags(screen, offset);
- RenderTitleBar(screen, offset);
+ battle->RenderBackground(screen);
+ battle->RenderMonsters(screen);
+ battle->RenderHeroes(screen);
+ battle->RenderSmallHeroTags(screen);
+ RenderTitleBar(screen);
}
-void RunState::RenderTitleBar(SDL_Surface *screen, const Vector<int> &offset) {
- int height(battle->Res().titleFrame->BorderHeight() * 2 + battle->Res().titleFont->CharHeight());
- battle->Res().titleFrame->Draw(screen, offset, battle->Width(), height);
-
- Vector<int> textPosition(
- (battle->Width() - (std::strlen(battle->Res().escapeText) * battle->Res().titleFont->CharWidth())) / 2,
- battle->Res().titleFrame->BorderHeight());
- battle->Res().titleFont->DrawString(battle->Res().escapeText, screen, textPosition + offset);
+void RunState::RenderTitleBar(SDL_Surface *screen) {
+const Resources &res = battle->Res();
+ res.titleFrame->Draw(screen, framePosition, frameSize.X(), frameSize.Y());
+ res.titleFont->DrawString(res.escapeText, screen, textPosition);
}
}