#include "SelectAttackType.h"
+#include "SelectIkari.h"
#include "SelectItem.h"
#include "SelectMoveAction.h"
#include "SelectSpell.h"
battle->NextHero();
break;
case AttackChoice::IKARI:
- // TODO: switch to ikari attack select
- battle->NextHero();
+ ctrl->PushState(new SelectIkari(battle, this));
break;
case AttackChoice::ITEM:
ctrl->PushState(new SelectItem(battle, this));