-/*
- * SelectIkari.cpp
- *
- * Created on: Aug 9, 2012
- * Author: holy
- */
-
#include "SelectIkari.h"
#include "SelectAttackType.h"
#include "../../common/Ikari.h"
#include "../../common/Item.h"
#include "../../graphics/Frame.h"
+#include "../../math/Vector.h"
using app::Application;
using app::Input;
using common::Ikari;
-using geometry::Vector;
+using math::Vector;
using graphics::Frame;
namespace battle {
-void SelectIkari::OnEnterState(Application &c, SDL_Surface *screen) {
+void SelectIkari::OnEnterState(SDL_Surface *screen) {
}
-void SelectIkari::OnExitState(Application &c, SDL_Surface *screen) {
+void SelectIkari::OnExitState(SDL_Surface *screen) {
}
-void SelectIkari::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectIkari::OnResumeState(SDL_Surface *screen) {
if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::IKARI);
battle->ActiveHero().GetAttackChoice().SetItem(battle->ActiveHero().IkariMenu().Selected());
- ctrl.PopState();
+ Ctrl().PopState();
}
}
-void SelectIkari::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectIkari::OnPauseState(SDL_Surface *screen) {
}
}
}
-void SelectIkari::UpdateWorld(float deltaT) {
+void SelectIkari::UpdateWorld(Uint32 deltaT) {
}