-/*
- * SelectIkari.h
- *
- * Created on: Aug 9, 2012
- * Author: holy
- */
-
#ifndef BATTLE_SELECTIKARI_H_
#define BATTLE_SELECTIKARI_H_
class BattleState;
class SelectAttackType;
}
-namespace math {
- template<class>
- class Vector;
-}
#include "../../app/State.h"
+#include "../../math/Vector.h"
namespace battle {
virtual void OnResize(int width, int height);
private:
- void RenderFrame(SDL_Surface *, const math::Vector<int> &offset);
- void RenderHeadline(SDL_Surface *, const math::Vector<int> &offset);
- void RenderMenu(SDL_Surface *, const math::Vector<int> &offset);
+ void RenderFrame(SDL_Surface *);
+ void RenderHeadline(SDL_Surface *);
+ void RenderMenu(SDL_Surface *);
private:
BattleState *battle;
SelectAttackType *parent;
+ math::Vector<int> framePosition;
+ math::Vector<int> frameSize;
+ math::Vector<int> headlinePosition;
+ math::Vector<int> menuPosition;
};
}
-#endif /* BATTLE_SELECTIKARI_H_ */
+#endif