#ifndef BATTLE_SELECTIKARI_H_
#define BATTLE_SELECTIKARI_H_
+#include "../fwd.h"
#include "../../app/State.h"
-
#include "../../geometry/Vector.h"
namespace battle {
-class BattleState;
-class SelectAttackType;
-
// TODO: looks like item, spell, and ikari select can be merged into one class
class SelectIkari
: public app::State {
virtual void Resize(int width, int height);
- virtual void HandleInput(const app::Input &);
+ virtual void HandleEvents(const app::Input &);
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);