#ifndef BATTLE_SELECTIKARI_H_
#define BATTLE_SELECTIKARI_H_
+#include "../fwd.h"
#include "../../app/State.h"
-
#include "../../geometry/Vector.h"
namespace battle {
-class BattleState;
-class SelectAttackType;
-
// TODO: looks like item, spell, and ikari select can be merged into one class
class SelectIkari
: public app::State {