namespace battle {
-void SelectItem::OnEnterState(Application &c, SDL_Surface *screen) {
+void SelectItem::OnEnterState(SDL_Surface *screen) {
}
-void SelectItem::OnExitState(Application &c, SDL_Surface *screen) {
+void SelectItem::OnExitState(SDL_Surface *screen) {
}
-void SelectItem::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectItem::OnResumeState(SDL_Surface *screen) {
if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::ITEM);
battle->ActiveHero().GetAttackChoice().SetItem(battle->ItemMenu().Selected());
- ctrl.PopState();
+ Ctrl().PopState();
}
}
-void SelectItem::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectItem::OnPauseState(SDL_Surface *screen) {
}