void SelectMoveAction::RenderMenu(SDL_Surface *screen, const Vector<int> &offset) {
Point<int> position(
- (battle->BackgroundWidth() - battle->GetMoveMenu().Width()) / 2,
- battle->BackgroundHeight() - battle->GetMoveMenu().Height() - battle->GetMoveMenu().Height() / 2);
+ (battle->Width() - battle->GetMoveMenu().Width()) / 2,
+ battle->Height() - battle->GetMoveMenu().Height() - battle->GetMoveMenu().Height() / 2);
battle->GetMoveMenu().Render(screen, position + offset);
}