#define BATTLE_SELECTMOVEACTION_H_
namespace battle {
+ class Battle;
class BattleState;
-}
-namespace math {
- template<class>
- class Vector;
+ class HeroTag;
+ struct Resources;
}
#include "../../app/State.h"
+#include "../../math/Vector.h"
namespace battle {
: public app::State {
public:
- explicit SelectMoveAction(BattleState *battle)
- : battle(battle) { }
+ SelectMoveAction(Battle *battle, BattleState *parent);
public:
virtual void HandleEvents(const app::Input &);
virtual void UpdateWorld(Uint32 deltaT);
virtual void Render(SDL_Surface *);
+public:
+ const Resources &Res() const;
+ const math::Vector<int> &ScreenOffset() const;
+ const HeroTag &HeroTagAt(int index) const;
+ const math::Vector<int> &HeroTagPositionAt(int index) const;
+
private:
virtual void OnEnterState(SDL_Surface *screen);
virtual void OnExitState(SDL_Surface *screen);
virtual void OnResize(int width, int height);
private:
- void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset);
+ void RenderMenu(SDL_Surface *screen);
private:
- BattleState *battle;
+ Battle *battle;
+ BattleState *parent;
+ math::Vector<int> position;
};