-/*
- * SelectMoveAction.h
- *
- * Created on: Aug 7, 2012
- * Author: holy
- */
-
#ifndef BATTLE_SELECTMOVEACTION_H_
#define BATTLE_SELECTMOVEACTION_H_
+namespace battle {
+ class BattleState;
+}
+namespace math {
+ template<class>
+ class Vector;
+}
+
#include "../../app/State.h"
-#include "../../geometry/Vector.h"
namespace battle {
-class BattleState;
-class MoveMenu;
-
class SelectMoveAction
: public app::State {
public:
explicit SelectMoveAction(BattleState *battle)
- : ctrl(0), battle(battle) { }
- ~SelectMoveAction() { }
+ : battle(battle) { }
public:
- virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
- virtual void ExitState();
+ virtual void HandleEvents(const app::Input &);
+ virtual void UpdateWorld(Uint32 deltaT);
+ virtual void Render(SDL_Surface *);
- virtual void Resize(int width, int height);
+private:
+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
- virtual void HandleInput(const app::Input &);
- virtual void UpdateWorld(float deltaT);
- virtual void Render(SDL_Surface *);
+ virtual void OnResize(int width, int height);
private:
- void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset);
+ void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset);
private:
- app::Application *ctrl;
BattleState *battle;
};
}
-#endif /* BATTLE_SELECTMOVEACTION_H_ */
+#endif