#ifndef BATTLE_SELECTMOVEACTION_H_
#define BATTLE_SELECTMOVEACTION_H_
+#include "../fwd.h"
#include "../../app/State.h"
#include "../../geometry/Vector.h"
namespace battle {
-class BattleState;
-class MoveMenu;
-
class SelectMoveAction
: public app::State {
public:
explicit SelectMoveAction(BattleState *battle)
: ctrl(0), battle(battle) { }
- ~SelectMoveAction() { }
public:
virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
- virtual void ExitState();
+ virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
virtual void Resize(int width, int height);
- virtual void HandleInput(const app::Input &);
+ virtual void HandleEvents(const app::Input &);
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);